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Originally Posted by SmartCat PROS:
- Brightness / contrast / sharpness TV settings can be changed. And the TV even has night mode (warm/cool)!
- TV has a built-in speakers, that sound better than laptop speakers
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Brightness/ Contrast/ Sharpness can be changed on a monitor too, my 12 year old monitor also had them (though, the panel buttons now no longer work so I use a driver interface called DDCControl for that these days).
Though monitors do not have built in speakers, they do have a AUX out and pairing a decent soundbar with AUX cable will give much better sound than the cheap speakers of a TV.
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Originally Posted by SmartCat CONS:
- Certain text on screen, like bold text (Eg: unread emails in Gmail) don't look 'sharp' enough.
- TV stand is fixed and one cannot tilt the screen. I had to do some jugaad to place the screen at the right angle.
- Probably consumes more power?
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Yes, the biggest drawback of TVs to be used as a monitor is font aliasing. Most OS use subpixel anti-aliasing to render text, this almost never works on TVs unless it is a LG C1 or above.
Paired with this, the high brightness means text reading is not going to be great on TVs from the 2 ft. distance we use a PC. It will cause eye strain and therefore is not usually a good idea, irrespective of ambient lighting of the room.
Because of high brightness, TVs consume more than double the power for same sized monitor. E.g. my 32" monitor consumes 50W, and my 32" LED TV consumes about 120W.
Though TV stands are fixed, even for monitors I see many using an external arm setup these days for the extra flexibility.
One major drawback of TVs is response time, which is usually in the range of 20-50 ms compared to 1-5 ms for monitors. This matters for those who play multiplayer games (not me as I am old school single player

).
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Originally Posted by SmartCat
If PPI of a TV screen is lower, why doesn't it affect color rendition of images, games and video content?
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This is because at the typical viewing distance, the impact is not perceived much. But picture quality and font aliasing will always be inferior in a TV at same distance as a monitor, precisely due to lower PPI.
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Originally Posted by SmartCat On a scale of 0 to 100, reducing sharpness to 60 and contrast to 95 helps |
For long term usage with lot of text reading, I suggest to reduce sharpness to absolute minimum that the text is legible. E.g. in my 32" TV, I need to set it to 0. Just increasing to 1 makes text more sharp than I want it to be, similar to aliasing before setting up ClearType Text on Windows.
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Originally Posted by bhairavp I hook up my 3080Ti via a long HDMI2.1 cable to my LG OLED in the bedroom and pair an Xbox controller - great experience with HDR and Ray Tracing. |
I too have couch gaming setup, with a 5800x3D, 6800XT on a basic 55". Though I had decided on the GPU for its VRAM, I find almost no difference playing at 1080p from 6 ft away, as compared to setting to native 4k, which unnecessarily consumes more power. [OT] I guess this is how console manufacturers have been fooling their customers, since above 1080p does not always matter at such long distances. Locked FPS matters more in a big screen though, any 2-3 fps drop in framerates and I might as well not play it, so the x3D CPU has been very helpful.
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Originally Posted by bhairavp PPI being lower -> your viewing distance matters-> you're not going to be sitting nose-to-screen on your TV. |
Yes, the low PPI is offset by the fact that TVs are viewed from far off. That is why in general TVs have much more peak brightness.